Before you proceed, please understand that this is an in-character record of my gaming notes. Be aware that it contains spoilers for the Castle Xyntillan mega dungeon module. Turn back now.
Start at Part One.
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| Author: Mike Cottam. Source: Wikimedia Commons |
The Fifth Expedition, August 4, 2026
There has been much to mull over since our previous foray into the Castle Xyntillan. The last campaign was one of the most profitable so far, and it has my comrades eager to reap more riches from the crumbling stones of the Malevol's home. Finally, they are starting to think like gnomes! We had many irons in the fire in preparation for our first visit of the month.
Our adventuring company arranged as follows:
- Norg, a thief (and yours truly)
- Whim, a fighter (and gnome at heart)
- Spud, a fellow thief (and hopeless romantic)
- Carl, my favorite cleric
- Riley, my second favorite cleric (apologies if you are reading this, Riley)
- Jean, a new cleric, and quickly becoming my third favorite cleric!
- Noz, our faithful torch bearer rounded out our company
Rumours Heard in the City
The city was abuzz with gossip surrounding the castle. No doubt, the riches I and my companions recovered have set the tongues of the gossips wagging, as they were more than happy to part with new details concerning the dungeon.
"I'd love to get into the cellars! Sometimes the real treasure is in the casks" Author's note: This confirms stories I've been hearing since my very first expedition, as well as what the butler shared during our previous visit.
"Jean Gascard Malevol is concerned that he's considered a traitor to the family." Author's note: This may well be true, as I am learning that the Malevols are factitious and not necessarily unified.
I also made inquires into gargoyles, as I'm still hoping to approach the right one regarding its tale, based on rumours I've heard previously. This lead me to The Church of Boniface, where I found our company's clerics in conversation with Father Bernard. Poor Bernard is the relief for Father Chlodowig, who went missing under mysterious circumstances. Father Bernard is a man of great faith but little experience, and the poor lout seems to have drawn the short straw after graduating the seminary, but I digress! The gargoyles!
Father Bernard shared with me, in great confidence, that he has observed the gargoyles lurking in the gothic architecture of the church moving. And when he's traveling, he informed that Pagan men are watching him from the wood. Truly, men and women of Faith struggle with things us lay people never consider!
In general, it seems that gargoyles are protectors of places, and at times can be tricky. As a gnome, I can understand this. For one must, at times, be devious to protect hearth and home. Notably, it seems that some believe gargoyles are created with purpose, similar to how many golems are produced. Could this rumoured tale-telling gargoyle be built for the purpose of sharing stories? Or have they simply existed long enough to witness many things? I would very much like to speak with one and learn the truth, one way or another.
In addition, the holy symbol we recovered during our previous campaign does match that of the Bonifician faith. So perhaps the body in the mess hall is that of Father Chlodowg? I am not particularly curious unless there is coin involved in solving this mystery, and Father Bernard seems quite poor.
Finally, we convince the good Father to allow us to store the evil items we recovered within the hallowed grounds of the church. I feel this is a better alternative to keeping them at the Vulgar Unicorn, where there is no telling what fate my befall them!
One more thing: Father Bernard was more than happy to equip our party with tools to employ against the undead. Spud sprung for holy water, and I and Carl gathered garlic and stakes in case we were to encounter vampires (but hopefully not, as they sound dreadful).
The Grand Foyer
Our party decided to continue the pursuit of good booty, and once again enter through the main entrance. The apparition of James is still present, and still crying. His undeath seems to haunt him, and the spirit could barely recall our previous visit. This leads me to believe that some undead are stuck in cycles, and are fated to repeat certain behaviours and actions for eternity.
Asking after the wine, James did inform us that Jean Gascard is in charge of the vintage. But also knowing in the mortal realm that he left Castle Xyntillan, I am led to believe my theory concerning his spirit exists in a certain kind of stasis of belief.
Doors, Doors
Previously, we only followed a path to the portrait gallery. This time around, we decided to check the many other doors from the foyer; at least this way we could see where they might lead.
- Southwest: leads to an empty room of about 30' x 40'
- Northwest: opens into a long hallway, turning north about halfway down and turns south near the end.
- Northeast: this opens into a large room, described below.
The Strange Study
Coming from the northeast door of the study, this door opens into a large chamber spanning 30' and 60. The eastern wall contains a fireplace, the northeast wall has a door. To the south there is another door, and the north wall has both a desk with neatly stacked notes as well as a grandfather clock. There is also an armoire against one of the walls.
This room is unnaturally dark, and swallowed up our torchlight. Jean cast a holy light spell, and it did nothing to banish the strange darkness of this room.
The grandfather clock is ticking, but it runs backwards. When Riley used her clerical powers to detect evil, it scintillated with a deeply evil aura. This leads me to believe it's quite valuable, and I regret for a third time not investing in a cart. Next time I will bring one!
Spud shared an interesting theory that the clock might cause time to run backward. But when they exited the room they were able to continue holding conversation with the company who stayed in the room. The theory warrants further inquiry, but I believe that the clock will make for valuable loot and I wish to sell it. Let the antiquarians ponder its mysteries!
Jean examined one note, which appeared unsealed and unsent and unsigned. It is requesting that the men-at-arms who oversee the defense of the nearby town submit to the authority of the castle. The remaining notes we stuffed into one of our burlap sacks so that we could spend our time reviewing them.
The armoire contained a great deal of clothing, but nothing valuable. It was all for servants. However, Spud shook them out and found a signet ring stamped with the initial 'M'. It is made of gold and later proved to be valuable enough!
We also found a chest in the standing closet. Losing the contest between myself and Spud, I then proceeded to investigate it for potential traps. Finding none, I opened it away from mine own face as well as my party. Inside we found a plain dagger and a vial marked with a skull. The obvious assumption is poison, but I know the apothecary in town will identify these kinds of things for a small sum of twenty-five pieces of gold.
The fireplace was unlit. However, the body of a dandy was stuffed awkwardly inside. I don't wish to speculate on how he wound up there! Carl and I secured him with a rope, and attempted to hoist his body out. This only let to him crumbling to ash and fragments of bone. Sadly, stirring up the remains resulting in no further precious objects being found.
Father Carl did search further into the fireplace, and found a concealed lever. Rigging up twine and a hook from my thieving tools, we were able to activate the device, revealing a hidden smokeroom. An entire ham, parted into individual slices, was all that we found. Sadly, they were not worth much back at town.
It may be worth the effort for me to climb the chimney, but I am hesitant to do so. We gnomes are not great natural climbers, preferring our earthly burrows. In addition, who knows what might be found at the top of that smokestack?
Serpentina Malevol
Whilst we were preoccupied with our pokings and proddings of the study, a figure espied upon us. A young woman, clearly of the Malevol lineage (based on her features), observed us. Dressed garishly, I can clearly recall her lacquered boots, costume bat wings, and devil's horns, wrapped up in a bodice threatening to burst. She introduced herself as Serpentina, to which Father Carl shortened to 'tina.
This Malevol looked us over, fixating between myself and Carl. And while I am the handsomer of us two by a country mile, humans are unable to appreciate the refined beauty of gnomes. As a result, Serpentina gravitated toward our dear Father.
Serpentina Malevol is very eager in her courting of our cleric, which I felt she approached in a traditional gnomish way, though I am unsure of human mating rituals. Several times she invited Carl to join her in her room at the tower to indulge in the game of mancala. A gentleman, and recalling his priestly vows, Father Carl gently rebuked 'tina's advances. This did nothing to her drive, and she promptly attached herself to his hip. As this did not immediately endanger our venture, our party did not intervene. To me, it seemed that the good priest was enjoying himself. And I thought I caught a look of envy, or longing, in the eye of young Spud. But what do I know? The more time I spend with humans, the more mysterious they become.
Stairs to the Cellar
The south wall of the study opens to reveal a staircase, about 40' long. It descends into a cellar, and I am delighted to share with you, dear reader, that there is wine! There were many casks and vats for making wine in this immediate area.
Descending the stairs, we encountered a fat monk by the name of Ambrosius. Yes, he seems to be yet another Malevol. A true connoisseur of wine, we encouraged him to give us a tour of the grounds. The monk made sure to share that he carries a flask of fine champagne, to which I would greatly enjoy relieving him of in the future.
Ambrosius lead us to an adjoining chamber, and brought us before the "best cask he can provide guests." However, with some prodding, he turned us over to a finer cask for the family, and I tasted a sample. To my inexperienced palette, it is a very fine wine indeed. While he was unwilling to bargain for my bottle of ghost gin, I did manage to convince him to part with a full bottle of the family vintage, and it fetched a pretty sum back at the village.
It was here that Spud brought up their theory once more, and Father Jean easily dispelled the concept by asking Serpentina what the current year might be, to which she responded "1213," which is the current year by human reckoning.
Brother Ambrosius was also sure to point out a barrel of soured wine, to which I surreptitiously marked with chalk so that we might avoid it in the future. I only wish to loot that which might make me and mine companions wealthy men and women!
Of Note
We must bring a cart for the grandfather clock and wine.
Barrels may be necessary for emptying the casks.
Serpentina is aware that we are staying at the Vulgar Unicorn inn. I am unsure if she is still smitten with my favorite cleric, or if it was simply a passing fancy.
We should keep an eye on Father Carl, as some affection seemed to be returned. Whether this is normal human mating behaviour, or some trick of the Malevols, I am uncertain.
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